Discussion:
RiskDeluxe - best risk software on the net
(too old to reply)
RiskDeluxe Support
2004-06-17 14:00:40 UTC
Permalink
hello everyone,

we are looking for good risk players to experience the newest and best risk software available on the internet.

you can find the free download here:
http://www.riskdeluxe.com

some features included are:

32bit alpha-blended graphics
resizeable client max resolution up to 2048x1536
player chat
many game options
player score history
very elegant (and fast) interface
normalized casino style felt
much much easier to see the relationship between countries
up to 10 different player handles
locally hosted server for private games
automatic updates (no need to manually update)
24/7 access to riskdeluxe.net

we will be hosting risk tournaments for cash and prizes very soon.

we look forward to seeing you,

riskdeluxe support
http://www.riskdeluxe.com

p.s.

to begin a game:
join a table
click gameover if necessary
click on one or more chip colors
(turn on the C option to enable computer players)
click on C/H to change to/from computer/human player
click newgame to start or wait for others to join your game
Gabriel Velasco
2004-06-18 22:22:08 UTC
Permalink
I personally don't mind seeing posts like this in this newsgroup as long as
they aren't excessive. This group is about board games and Risk is a
time-proven classic. There are lots of people that like Risk, but can't
find people to play with on a regular basis. I would personally like to see
even more classic board games converted to this format. On-line gaming has
breathed new life into games like Backgammon and Checkers. I think other
classics like Monopoly, Parcheesi, Stratego, Scrabble, and even "new
classics" like Carcassonne and Settlers would do well in on-line versions.

Posting in a dedicated newsgroup is the best way to let interested parties
know about new developments. It's better than e-mail spamming because it's
a pull medium - no one comes here unless they want to read about board
gaming - and you can easily killfile the senders if you don't want to hear
what they're saying.

This particular poster isn't using typical news spamming techniques like
massive cross-posting and kill-proof morphing "From" lines. I don't even
think the frequency is too excessive, and, as I already said, if anyone
finds it annoying, they can easily killfile the sender.

As far as the game goes, everyone knows about the "problems" with Risk and
yet is still has a big and loyal following. It's not my personal favorite,
but I do have a copy of the game and from what I've read 2210 or even LOTR
is better. As the poster mentioned, some of the more annoying aspects of
the game mechanics are removed in the on-line game.

-=Gabriel=-
Glenn Weeks
2004-06-18 23:15:54 UTC
Permalink
Post by Gabriel Velasco
even "new
classics" like Carcassonne and Settlers would do well in on-line versions.
Guess you haven't been to sites like www.brettspielwelt.de have you?
RiskDeluxe Support
2004-06-19 00:54:39 UTC
Permalink
gabriel,

we like your post very much ... you are fair.

there seems to be a lot of risk players out there but they simply cannot find each other. we hope to solve that problem by finally creating a form and style of risk that attracts many players worldwide and at a price that is very very fair.

we are trying to provide as many game options as players are requesting ... we truly believe that we can achieve a professional definition for competition risk ... it requires nothing more than feedback from players as to what works well and what does not.

we are also developing risk for the casino environment ... yes you heard it ... risk for real money (online) ...

<change of subject>

just a quick word on monopoly ... IMHO you can put all the fun back into monopoly if you can find a group of people to play the game in the following manner:

1) all of the original rules (exactly as written), no frills no extras, no
mommy-gets-a-$500-bonus-on-tuesday-if-she-rolls-an-11 rule ... with only a single solitary exception as follows:

2) exactly 1 and only 1 modification to the original rule-set ...
ALL property values are 10 times the printed price on the board.
i.e. you play the game as if parker bros. had printed $4000 for boardwalk and not $400.

what happens is that it is almost certain that each and every player that steps on unowned property will decline to buy it at the large price and then the player wide auction rule automatically kicks in. so it really doesn't matter who goes first or who lands where first. it only matters how well you know how to bid for property and how well you understand the psychology of your opponents.

this is the only way that my family will play monopoly ... they simply will not play any other way ... i was brought up playing the game this way and all i can say is that it is fantastic. it really turns the game into a multi-player competition.

cheers,

riskdeluxe product support
http://www.riskdeluxe.com



"Gabriel Velasco" <***@austin.rr.com> wrote in message news:kWJAc.1743$***@fe1.texas.rr.com...
I personally don't mind seeing posts like this in this newsgroup as long as
they aren't excessive. This group is about board games and Risk is a
time-proven classic. There are lots of people that like Risk, but can't
find people to play with on a regular basis. I would personally like to see
even more classic board games converted to this format. On-line gaming has
breathed new life into games like Backgammon and Checkers. I think other
classics like Monopoly, Parcheesi, Stratego, Scrabble, and even "new
classics" like Carcassonne and Settlers would do well in on-line versions.

Posting in a dedicated newsgroup is the best way to let interested parties
know about new developments. It's better than e-mail spamming because it's
a pull medium - no one comes here unless they want to read about board
gaming - and you can easily killfile the senders if you don't want to hear
what they're saying.

This particular poster isn't using typical news spamming techniques like
massive cross-posting and kill-proof morphing "From" lines. I don't even
think the frequency is too excessive, and, as I already said, if anyone
finds it annoying, they can easily killfile the sender.

As far as the game goes, everyone knows about the "problems" with Risk and
yet is still has a big and loyal following. It's not my personal favorite,
but I do have a copy of the game and from what I've read 2210 or even LOTR
is better. As the poster mentioned, some of the more annoying aspects of
the game mechanics are removed in the on-line game.

-=Gabriel=-
America Rules - DEMOCRATS
2004-06-28 02:10:08 UTC
Permalink
Ray, it looks like you are doing the march of folly. You appeared to
have alienated your potential customers as well as have insulted them.

You have argued your way into a corner. It is funny seeing you try to
wiggle your way out with some fancy silly argument.
RiskDeluxe Support
2004-06-28 02:35:12 UTC
Permalink
dude,

that is not my name.
i am just a support grunt.
we are not looking for customers here.
our customers are gotten through normal advertising means.
we are looking for playtesters.
we are asking experienced risk players about risk and about its weakness and
about how riskdeluxe has attempted to address the known weaknesses of risk.
your assessment is off base.

rds,
riskdeluxe product support
http://www.riskdeluxe.com
Post by America Rules - DEMOCRATS
Ray, it looks like you are doing the march of folly. You appeared to
have alienated your potential customers as well as have insulted them.
You have argued your way into a corner. It is funny seeing you try to
wiggle your way out with some fancy silly argument.
James Quick
2004-06-28 02:55:56 UTC
Permalink
Post by RiskDeluxe Support
dude,
that is not my name.
Liar.
Post by RiskDeluxe Support
i am just a support grunt.
Liar.
Post by RiskDeluxe Support
we are not looking for customers here.
Liar.
Post by RiskDeluxe Support
our customers are gotten through normal advertising means.
You have no customers.
Post by RiskDeluxe Support
we are looking for playtesters.
Liar.
Post by RiskDeluxe Support
we are asking experienced risk players about risk and about its weakness and
about how riskdeluxe has attempted to address the known weaknesses of risk.
Liar.
Post by RiskDeluxe Support
your assessment is off base.
Not from where I am sitting.
--
James Quick [][][] ***@hotmail.com
"I dislike the term Obsessive Compulsive. I prefer to be called
Compulsive-Obsessive."
"Why is that?"
"It's in alphabetical order."
The Maverick
2004-06-28 04:19:10 UTC
Permalink
Post by RiskDeluxe Support
dude,
we are not looking for customers here.
BAHAHAHHAHAHAHAHAHA!
--
"Never give up -- never surrender!" Commander Peter Quincy Taggart
RiskDeluxe Support
2004-06-28 04:52:15 UTC
Permalink
mav,

gabriel velasco understands what we want.
try a post like his if you're able.
--
cheers,
rds,
riskdeluxe product support
http://www.riskdeluxe.com
Post by The Maverick
Post by RiskDeluxe Support
dude,
we are not looking for customers here.
BAHAHAHHAHAHAHAHAHA!
--
"Never give up -- never surrender!" Commander Peter Quincy Taggart
Scott Hedrick
2004-06-29 20:51:16 UTC
Permalink
Post by RiskDeluxe Support
mav,
gabriel velasco understands what we want.
It would seem that your recruiting technique is a failure. Otherwise you'd
have a lot more supporters posting here.

Time to reconsider your strategy.
Richard Hutnik
2004-07-01 14:08:23 UTC
Permalink
Post by The Maverick
Post by RiskDeluxe Support
dude,
we are not looking for customers here.
BAHAHAHHAHAHAHAHAHA!
What strikes me as amusing is why someone spammed a newsgroup if they
weren't looking for customers? Clueless marketing? You decide.

- Richard Hutnik
RiskDeluxe Support
2004-07-01 14:42:18 UTC
Permalink
richard,

c'mon man ... we are looking for playtesters ... we are not marketing here
... we are working on a game idea that fixes 'risk' ... we've said this over
and over again.

how can you market something that isn't yet complete?

riskdeluxe is not entirely complete.
it is just an idea ... one possible solution to some of the known problems
with risk.

this process right here is the process of putting that idea out there for
the playing population to digest and then to provide feedback.

our actions here indicate no other intention whatsoever.
--
cheers,
rds,
riskdeluxe product support
http://www.riskdeluxe.com
Post by Richard Hutnik
Post by The Maverick
Post by RiskDeluxe Support
dude,
we are not looking for customers here.
BAHAHAHHAHAHAHAHAHA!
What strikes me as amusing is why someone spammed a newsgroup if they
weren't looking for customers? Clueless marketing? You decide.
- Richard Hutnik
The Maverick
2004-07-01 15:33:45 UTC
Permalink
Post by RiskDeluxe Support
richard,
c'mon man ... we are looking for playtesters ... we are not marketing here
And ignore the man behind the red curtain...
--
"Never give up -- never surrender!" Commander Peter Quincy Taggart
Scott Hedrick
2004-07-01 15:42:00 UTC
Permalink
Post by RiskDeluxe Support
richard,
c'mon man ... we are looking for playtesters ... we are not marketing here
You can't have it both ways. If you are looking for playtesters, *you are
marketing*.
Post by RiskDeluxe Support
how can you market something that isn't yet complete?
"Marketing" is not limited to the promotion of a commercially-ready product.
*Marketing* is any process used to let anyone not in the group directly
involved with whatever know that whatever exists.

You have a game called "riskdeluxe". You *say* you want playtesters. Any
effort you make to get playtesters *requires* that you market the product to
the potential pool of playtesters. You *are* selling the product, because
you are offering a benefit in exchange for the *perceived* pleasure of
playing.

More to the point, by coming here, you first have to sell yourself before
you can sell anyone on the idea of playtesting the game. This is elementary
school economics.

Perhaps you should have spent less money on "psychology training" and more
on how to run a business.
Post by RiskDeluxe Support
this process right here is the process of putting that idea out there for
the playing population to digest and then to provide feedback.
Bingo! We have *marketing*!!!!!!
RiskDeluxe Support
2004-07-01 16:04:43 UTC
Permalink
scott,

we obviously disagree.
marketing is the act of accentuating the positive and glossing over
weaknesses in an attempt to convince a consumer to purchase.

design research and playtest research is another thing entirely.

we are in fact asking for people to find weaknesses with risk and risk
deluxe.
you do not have to playtest.
you do not have to help.
you do not have to do anything you simply do not want to do.

if you decide to playtest for us, it will be your choice, you are a
volunteer with all the power of a volunteer (your opinion).

we are not interested in your business consulting service scott.
we are not interested in your opinion about us or our company.
in fact you've told us what you think so many times now that you are kind of
like a spammer.
your opinion is noted; we understand it; consider ignoring us.

also, consider getting your own company and creating your own products and
then you can do whatever you think is best.

you can also continue to post here for eternity with repeated attempts to
get us to modify our behavior (which isnt going to happen), we will probably
reply to you anyway just to keep the thread alive and catch new readers as
they arrive.

the best way you can be helpful is just to provide some honest feedback
about the game of risk and our attempt to fix some of the weaknesses with
it.
--
cheers,
rds,
riskdeluxe product support
http://www.riskdeluxe.com
Post by Scott Hedrick
Post by RiskDeluxe Support
richard,
c'mon man ... we are looking for playtesters ... we are not marketing here
You can't have it both ways. If you are looking for playtesters, *you are
marketing*.
Post by RiskDeluxe Support
how can you market something that isn't yet complete?
"Marketing" is not limited to the promotion of a commercially-ready product.
*Marketing* is any process used to let anyone not in the group directly
involved with whatever know that whatever exists.
You have a game called "riskdeluxe". You *say* you want playtesters. Any
effort you make to get playtesters *requires* that you market the product to
the potential pool of playtesters. You *are* selling the product, because
you are offering a benefit in exchange for the *perceived* pleasure of
playing.
More to the point, by coming here, you first have to sell yourself before
you can sell anyone on the idea of playtesting the game. This is elementary
school economics.
Perhaps you should have spent less money on "psychology training" and more
on how to run a business.
Post by RiskDeluxe Support
this process right here is the process of putting that idea out there for
the playing population to digest and then to provide feedback.
Bingo! We have *marketing*!!!!!!
Scott Hedrick
2004-07-01 21:42:33 UTC
Permalink
Post by RiskDeluxe Support
scott,
we obviously disagree.
It's not a matter of disagreement- you're just plain wrong.
Post by RiskDeluxe Support
marketing is the act of accentuating the positive and glossing over
weaknesses in an attempt to convince a consumer to purchase.
Please provide a verifiable cite for an economics or marketing textbook that
uses that definiton.

Besides, that fits what you are doing *right now*. The consumer in this case
is the potential playtester, and they are purchasing it with the promise to
provide playtest reports.
Post by RiskDeluxe Support
design research and playtest research is another thing entirely.
Convincing people to become playtesters comes from *marketing*.
Post by RiskDeluxe Support
we are in fact asking for people to find weaknesses with risk and risk
deluxe.
Thus, you are *marketing* the game to them.
Post by RiskDeluxe Support
you do not have to playtest.
you do not have to help.
you do not have to do anything you simply do not want to do.
But I am choosing to help you anyway.
Post by RiskDeluxe Support
if you decide to playtest for us, it will be your choice, you are a
volunteer with all the power of a volunteer (your opinion).
And I, like any other potential playtester, will make the decision to become
a playtester based on how you market the game to me.
Post by RiskDeluxe Support
we are not interested in your business consulting service scott.
I do not care whether or not you are interested. I'm not marketing to you.
Post by RiskDeluxe Support
we are not interested in your opinion about us or our company.
Then you'd better leave this forum, since you're going to keep seeing it.
Post by RiskDeluxe Support
in fact you've told us what you think so many times now that you are kind of
like a spammer.
Coo coo cachoo.
Post by RiskDeluxe Support
your opinion is noted; we understand it; consider ignoring us.
I've given it all the consideration it's due.
Post by RiskDeluxe Support
also, consider getting your own company and creating your own products and
then you can do whatever you think is best.
I've had my own game company for 21 years. I also operate a legal
secretarial service and a real estate information bureau.
Post by RiskDeluxe Support
you can also continue to post here for eternity with repeated attempts to
get us to modify our behavior (which isnt going to happen), we will probably
reply to you anyway just to keep the thread alive and catch new readers as
they arrive.
And how does this help you find playtesters for "riskdeluxe"?
Post by RiskDeluxe Support
the best way you can be helpful is just to provide some honest feedback
about the game of risk and our attempt to fix some of the weaknesses with
it.
Which is exactly what I am doing *right now*.
Scott Hedrick
2004-06-29 20:49:49 UTC
Permalink
Post by RiskDeluxe Support
we are not looking for customers here.
we are looking for playtesters.
You are *still* under the _false_ assumption that there is a difference.
Stop conforming with your programming.
John Bohrer
2004-07-04 06:04:20 UTC
Permalink
Post by RiskDeluxe Support
hello everyone,
we are looking for good risk players to experience the newest and best
risk software available on the internet.
http://www.riskdeluxe.com
Hoo boy, I think you walked into the wrong neighborhood, fella.
This here is a boardgame group, not computer stuff; worse yet,
the boys here don't suffer fools gladly. Best you just find
another newsgroup, bub, theres lotsa computer game newsgroups
out there lots more even tempered than rec.games.BOARD

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